ClimbingMechanics
so to do the climbing I had to approach it in multiple stages.
first throwing the rope. add force to each segment of the rope; the rope being a line renderer attached to ribs with springs joints connecting them, forming a line. sets a bool to allow the tip of the rope to search for collisions, the bool is set false either when the rope starts falling again or it hits something.
I raycast upward to make sure that there is a collider directly above the player. sticks the rope to the collision and then allow the player to climb up the rope. moving it through the segments at a fixed speed. when it gets to the top I disable the collisions and I raycast find the top of the collider. then
I move the player from where the first raycast was up to the new one. and move the player in the same way I did for the rope climbing to scale from the bottom of the asteroids.
I used the animator to help match the poses with an animation event triggering the last segment which is just an animation of the guy I made at 2x the height allowing for me set the position in the middle rather than the bottom of the sprite giving a seamless animation, from one state to the next
then I move the rope back up and reset everything back to their original states.
Files
Get DONUT SHAPED ASTEROID CORPORATION
DONUT SHAPED ASTEROID CORPORATION
DSACorp force you to play tug of war
Status | Released |
Authors | Deceleris, jacobsmith3204 |
Genre | Platformer |
Tags | 2D, fi, fun, Local multiplayer, mul, Multiplayer, pixe, Pixel Art |
Languages | English |
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